ShapeKeys
04— Learn

Behavior designer 101 → 301.

Setup, then eight concept modules. Each pairs a short article with a hands-on playground and a portfolio artifact. Read in order or jump around — modules never gate each other.

8 of 9 modules live

00
Setup · 5 min read

Get your key

Bring your own model access. Five minutes to set up, then every playground is yours.

Open
Playground — Module 0 setupArtifact — First successful callOpen →
01
Concept · 6 min read

Prompts as design

A prompt is a design variable. Treat it like a brand-voice swatch, not a magic spell.

Open
Playground — Diff ModeArtifact — Diff LogOpen →
02
Concept · 5 min read

Voice & tone

Style is composable. Move warmth, verbosity, directness as independent dials.

Open
Playground — Tone DialArtifact — Behavior SpecOpen →
03
Concept · 7 min read

Personas for AI

Character design isn't decoration. Backstory, beliefs, and blind spots shape every response.

Open
Playground — Persona WorkshopArtifact — Persona CardOpen →
04
Concept · 6 min read

Refusal & boundaries

Where the model says no is a design surface. Over- and under-refusal both fail users.

Open
Playground — Refusal LabArtifact — Refusal ScorecardOpen →
05
Concept · 4 min read

Output formatting

Lists, headings, JSON, paragraphs. Format is part of voice; pick one on purpose.

Open
Artifact — Structured-output specOpen →
06
Concept · 8 min read

Evaluation

Rubrics + sample sets. Score behavior the same way you score a usability study.

Open
Playground — Eval WorkshopArtifact — Eval Rubric + ScorecardOpen →
07
Concept · 6 min read

Multi-turn flows

Conversations have shape. Choreograph turns the way you'd choreograph an onboarding.

Open
Playground — Conversation ChoreographerArtifact — Behavior SpecOpen →
08
Studio · 6 min read

Putting it together

End-to-end project. Brief → persona → tone → sample → reflection. The case study is the deliverable.

Soon
Artifact — Case Study